Q3Shader_GetUBoundary
You can use theQ3Shader_GetUBoundary
function to get the current boundary-handling method for u values that are outside the range 0 to 1.
TQ3Status Q3Shader_GetUBoundary ( TQ3ShaderObject shader, TQ3ShaderUVBoundary *uBoundary);
shader
- A shader.
uBoundary
- On exit, a value that indicates the current method of handling u values that are outside the range 0 to 1. See "Boundary-Handling Methods" on page 14-16 for a description of the values that can be returned.
DESCRIPTION
TheQ3Shader_GetUBoundary
function returns, in theuBoundary
parameter, the current method used by the shader specified by theshader
parameter of handling u values that are outside the range 0 to 1. IfQ3Shader_GetUBoundary
completes successfully, theuBoundary
parameter contains one of these values:
typedef enum TQ3ShaderUVBoundary { kQ3ShaderUVBoundaryWrap, kQ3ShaderUVBoundaryClamp } TQ3ShaderUVBoundary;